Box for representing actor classes in a UCD.
![]() | UCDSingleClassBox (ShapeView *v, Grafport *g, int x, int y, int w = BOX_WIDTH, int h = BOX_HEIGHT) |
![]() | UCDSingleClassBox (const UCDSingleClassBox &s) |
![]() | UCDSingleClassBox (const StickMan &s) |
![]() | ~UCDSingleClassBox () |
![]() | Clone () |
![]() | GetClassType () const |
![]() | SetSize (int w, int h) |
![]() | SetPosition (const Point *p, bool snap) |
![]() | SetFont (XFont *ft) |
![]() | SetTextColor (const string *color) |
![]() | SetGrafport (Grafport *g) |
![]() | SetView (ShapeView *v) |
![]() | ChooseTextShape (int x, int y) |
![]() | AdjustSize () |
![]() | SetAssocSubject (AssocList *) |
Box for representing actor classes in a UCD.
UCDSingleClassBox(const UCDSingleClassBox &s)
UCDSingleClassBox(const StickMan &s)
~UCDSingleClassBox()
Shape* Clone()
int GetClassType() const
void SetSize(int w, int h)
void SetPosition(const Point *p, bool snap)
void SetFont(XFont *ft)
void SetTextColor(const string *color)
void SetGrafport(Grafport *g)
void SetView(ShapeView *v)
alphabetic index hierarchy of classes
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